![]() Because i couldnt see it for me it was just a bunch of splashes which i didnt find scary. You can hide from the beast, or run away if you're lucky, but there's no escaping the dark and no one to blame but you when you plunge yourself into it. I found the water monster the least scary in the franchise. ![]() Frictional Games might be pushing the creature as the threat, but the real battle is, and will always be, between you and the generator – the real monster here. There's no checking the next room, or seeing what you can find if you keep going, that's it until you can find gas and, crucially, find your way back. But nothing quite cuts you off and abandons you in the way Amnesia: The Bunker's generator does. Plenty of games have some sort of thing you need to maintain to survive, from ammo or health, to the obviously similar torch batteries. Will the choice to search one location over another cause the generator to run out? Should you go left or right at the junction to search out precious fuel? How am I going to mess this up in a way I can only blame myself for? Is it going to fail again? (Almost certainly.) Where will I be when it does? It changes the entire experience because while you start the game afraid of an unpredictable monster, you end up far more scared of your own predictable decisions. Once it dies for the first time, it becomes a threat that weighs on the back of your mind for the rest of the game. The first time the lights died, I did just that and ended up feeling my way around the walls trying to identify haphazard arrangements of box corners to find landmarks that might point home.Īnd all because of the generator. ![]() This isn't the usual mildly inconvenient video game darkness you can bumble about in this is the sort of blackness where you can get lost in a small room because you can't find the edges. Hello everyone, and welcome to the next installment of Lore and Order, where I unpack game lore and stories from games. Without lights you can barely see more than a couple of feet in front of you. IDIOT.Īnd when I use words like 'absolute' and 'total' to describe the darkness you inflict on yourself, I mean it. You have no say in where the beast is or what it's doing, or where you need to go, but the one thing you can do is keep the lights on. That sinking feeling of absolute terror comes, in part, from the total blackness around you, but mostly from the fact that the generator is literally the only thing you have any control over and you messed up. That first time I ended up in the dark I'd pocketed the watch to free up a hand and lost track of time.
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